Sticks can be a really versatile enemy on Kodu and can be programmed in really intricate ways. This game is a starter for this and uses only a few lines of programming. The aim is the get the Kodu from one side to the other without being shot. The trick is to make sure the Health points of your Kodu are less than the damage points given by the Stick.
How could you make this game trickier? Could you think of a different setting where this would work? Could I have added some sound effects to the game? How?
How could you make this game trickier? Could you think of a different setting where this would work? Could I have added some sound effects to the game? How?